Games Art and Design

Games Art and Design

Thursday, 5 May 2016


      Having UV mapped and Baked this part of the model, I used quixel to quickly generate a metallic material that would look like something you could find in the service tunnels of a high-tech facility. I wanted to include bits of wear on the material so that it would look as though the metal had reacted to the high amounts of energy coming off of the generator and the portal.



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