Games Art and Design

Games Art and Design

Thursday, 5 May 2016


      I used the pillar as a sort of a test run for all of the other parts to my model, following the same basic process of UV map, Highpoly model, Cage followed by baking the normal and ambient occlusion maps before texturing the model inside Quixel, using the smart materials to quickly generate the type of material that I want to use and then going through the different maps and editing them so that the material looks how I want it to.








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