Games Art and Design

Games Art and Design

Thursday 5 May 2016


      I started off my model with a simple cylinder, extruding it down and then back up again until I had the shape that I wanted, which was something along the lines of how an fusion reactor looks on the inside.

      I kept extruding until I had something that resembled a structure that would be connected to a base somewhere - most likely underground and then I started making the other components using the same method.



      The black material was an error that I encountered early on. I tried troubleshooting my problem on the internet, and tried changing material and editing the properties, but I wasn’t able to fix it until I copied the mesh across to a different runtime of Maya.

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