Games Art and Design

Games Art and Design

Friday, 30 October 2015

      Having created a variety of designs for the clothes, I moved on to the staff to create something that reflects the twisted characteristics of the witch. While these designs are simple silhouettes, I don't need that much information from them to see what I want to create.



      After completing the character prop, I began on the face of the character. What I wanted to try and achieve was something distorted and unbelievable, akin to the nurses in silent hill, whose faces have been twisted into something else. There are aspects from a couple of these designs that I quite like, and I'll incorporate them into the final design of the character.



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