This week I managed to create a pressure pad system that can trigger events such as doors opening, or beginning more complex puzzles, the pad works with both the player character and drag-able blocks (the blueprint of which I helped to fix).
This week I also created a pillar asset to be used in game, which I concepted, modelled and textured, checking that the model works in engine at each stage.
At this stage we decided that we'd like to have an emissive map on the model that used an Aztec style pattern.
So far we are working well as a team, communicating for the most part in person and using a facebook group to stay informed of what everyone is working on and what needs to be completed.
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