Games Art and Design

Games Art and Design

Thursday, 23 March 2017

      This week marks the start of a longer game jam, and my group have decided to make a physics based puzzle game called Towers of Sheol. The name is an irony as 'Sheol' is the underworld in hebrew, but we are going for a very aesthetically pleasing and almost heavenly style to our game, with Aztec inspirations.

This week I managed to create a pressure pad system that can trigger events such as doors opening, or beginning more complex puzzles, the pad works with both the player character and drag-able blocks (the blueprint of which I helped to fix).





      This week I also created a pillar asset to be used in game, which I concepted, modelled and textured, checking that the model works in engine at each stage.




      At this stage we decided that we'd like to have an emissive map on the model that used an Aztec style pattern.




      So far we are working well as a team, communicating for the most part in person and using a facebook group to stay informed of what everyone is working on and what needs to be completed. 



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