Seminar Task 3
- What does the author think that games are for, or how they can function?
I think that the author believes that games can function as representations of complex systems as opposed to being representations of individual character arcs.
- Why do you think they claim this?
I believe that they claim this because of the direction that modern games have taken after the release of Sim City, turning games into narratives instead of complex systems.
- Who might think differently and why?
It is possible that gamers would think differently, which he acknowledges by saying how players prefer to have individuals and emotion within their games.
- How persuasive do you find the author’s argument?
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