Games Art and Design

Games Art and Design

Thursday, 2 March 2017

Evaluation

Throughout this unit, I feel as though I have gained a good understanding of not only how ue4 works, but a better understanding of maya, as well as learning how to use two new programs effectively to create game ready assets. I began using the Substance programs with no knowledge of how they work, but I feel like I am confident enough in those programs to either design almost any material needed, or to texture any model, no matter how complex it might be.

I really enjoyed the indie development part of this unit, despite the difficulties that come with blueprinting, especially when it comes to AI as I wasn’t able to get what I wanted out of it, due in part to a lack of knowledge I think. That being said, I don’t think that being a design director is going to be my chosen career path since I much more enjoy creating game assets and painting.

The industry art test was probably the best part of this unit for me, as although there was more pressure to produce good work, it helped me to push my limits creatively to see what I could accomplish in as short a time as we were given. If we were given more time, on this project I might have made something more dense, like one of the forest scenes that I concepted in the early stages of the art test. I feel as though I still need to improve on my drawing and painting skills, although I also feel like I am developing them steadily, just not at the same rate as I am my other skills such as modelling. I think that’s evident when you compare my specialism work with the work that I have produced for my Asset Creation studies as I feel like they are of a higher standard than my paintings.

I think that this unit has really pushed me creatively and has helped to motivate me to do more personal work and learning outside of hours, which again, has pushed my work to a higher standard than it would have been otherwise. I’m going to try and keep this cycle going, as it is really beneficial to the work that I’m producing, not just from a technical standpoint, but from a creative one as well.

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