Games Art and Design
Thursday, 5 May 2016
Very inspiring work from Wojtek Fus, I really like his use of dynamic lighting to help add mood to his colourful and narrative works.
Just finished the first week of the new unit now, creating the lamp wasn’t too hard, and I feel like I've got more of a grasp on 3D than I did when I was messing around with Maya a couple years ago. I’ll do some more basic objects to get a better idea of how to work and to try and make my modelling a little bit faster.
Outside of class, I had a go at making my own version of the desk lamp, taking a lot more time and trying to make it as realistic as I could.

The wiring was fairly easy to make, I simply created a cylinder and then extruded and rotated the polygonal shape, before smoothing the object down into the more tubular shape that it is now.
All of the different aspects of the model were created from simple shapes, either cubes or cylinders, and while it may not be the most perfect of designs, I feel like it is a successful attempt at creating something with a fair amount of detail, while maintaining a low-poly mesh.
With the start of a new unit, we've been covering completely new grounds for me. While modelling a lamp is a fairly simple and
straightforward process, the idea of these early stages in the project is to get a grasp on what the different processes are in 3D modelling.
This lamp was made during the session, and while it isn't the most elegant of designs, it helped me to get a grasp on how to perform the various tasks available within maya. The different areas of the lamp were made by creating cylinders and then extruding and altering their shapes into something resembling a desk lamp.
straightforward process, the idea of these early stages in the project is to get a grasp on what the different processes are in 3D modelling.
This lamp was made during the session, and while it isn't the most elegant of designs, it helped me to get a grasp on how to perform the various tasks available within maya. The different areas of the lamp were made by creating cylinders and then extruding and altering their shapes into something resembling a desk lamp.
Monday, 14 December 2015
Since the end of the last project there's been a little bit of a gap in my work, but I've been keeping myself busy with other works, simply practising my digital painting with the end goal of making myself a better artist.
These pieces are works in progress and the aim with them is to simply try out new things, make mistakes and most importantly, to learn from those mistakes so that I can become a better artist.
Self-Evaluation
The first task, designing an insect was something new to me, as I hadn't done much creature work before, digitally or traditionally, and while it was new territory for me, I still enjoyed it and I feel like if I were to be asked to design another creature of some description, I have a good grasp of what it is exactly that I need to do to complete the task.
The second project was much the same as the first, I’d done still life drawing before in my traditional work, and only a very small amount as practice in my digital work, but I feel like going through the entire design process like that has helped me to understand how items and weapons get designed, and it’s boosted my confidence for the future, although next time, I think I’d try something a bit more obscure than a staff, like a pendant, so that I could get better at painting the small details and other materials, like metal.
Finally, the third task has really got me to experiment with different methods and styles, ranging from a photo-realistic view of the character to a very stylised and cartoonish look that can be seen in the clothes designs. In the future, if I was working for a client, I would most likely stick to one style of working, but I think that in this learning stage it is good practice for me to be trying out as many different styles and techniques as I can, much like the one that I used in the final piece, which I am very pleased with as a more expressive and loose piece.
I think that I need to focus on my anatomy, and my digital drawing, as it still feels slightly wrong or overly hard to draw and paint the figure without making several errors that then need to be corrected afterwards. It would speed up my workflow greatly if I managed to get figure drawing down properly. Life drawing is helping, and I’m getting back into sketching which will help to improve this, but I need to practice. Another thing that I feel I could improve upon is the contrast and detail in my paintings. I can see it with some of the materials, and it reminds me that I need to improve upon the work that I've already done. I also feel as though I need to get better at detailing my work. Perhaps not in the early stages of the design process, but definitely in the later stages such as the model sheet and the final render of my designs. In order to stop my work from becoming too illustrative I think that I need to focus on a single area that needs focus, and then draw attention to it by rendering everything else with less detail.
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