Games Art and Design

Games Art and Design

Thursday 24 November 2016

       This week we've been looking at basic AI, getting them to do a variety of tasks such as following the player character and patrolling an area of the level.






      I used a 'pawn sensing' node for my ai, which means that it won't do any of the actions you give to it unless it sees the player.






      In order to get my ai to navigate through the entire level, I had to use nav link proxies in order for the nav mesh to become completely traversable.

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