The first stage of getting your character to move is to create some inputs in the project settings. Doing this allows you to call the function using a variety of methods, such as using a mouse/keyboard or a gamepad.
Next, is setting up the nodes within the character so that the character will react to the inputs you have just made. I had to use a float*float node on the 'pitch' input in order to have a regular looking mode, instead of having it inverted.
This image shows where I attached the camera (to the neck of the character, instead of to a camera boom). This provides a shake when walking to simulate the effects of being a defective machine, as well as allowing the player to be in a more immersive first person mode.
At the same time as working on developing the prototype, i have also started to work on a 3D model, specifically a door, which will be produced as though it were going into a game, able to be blueprinted so that it can function in-game.
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