Games Art and Design

Games Art and Design

Monday, 26 September 2016

      With the start of a new year, we've been given the task of creating a prototype game around the (Titular?) theme of 'Inference'.
      To help myself come up with ideas for an interesting game that I could make, I first got the explicit definition of the word:


      Inference is all about connecting implicit clues together to come to a conclusion. I think that the word can also apply to drawing information from your surroundings to have a subtly higher understanding of your environment based on what your senses are telling you.

      After a quick brainstorm, I had the idea of the player being blind, unable to see, to use their most common sense, but instead, they would use another sense to draw information on their environment. Perhaps, they would only be able to see their character through the lens of a security camera or something akin to a sonar pulse emitted from the character once every few seconds (player activated?) that would help the player to navigate their way through the level. 

      I feel as though this idea works best in a sci-fi, tech-based setting, as it would be easier to portray a robot with the ability to simultaneously see and not see (Matrix?).

      In order to get a good design for my character(s?) and the environment, I need to create a couple of mood boards, one for environment, the other for character concepts. The environment doesn't need to be particularly complex, and while neither does the character, I feel like it should be quite a colourless, drab environment. Perhaps dirty and grungy, as though it is an area that has been left to decay for too long and the character a (broken? discarded?) robot has awakened without parts of itself functioning.

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