I had a little trouble starting out with this final piece, as although I was able to create several interesting compositions, I wasn't able to realise them in a way that satisfied me, and I kept on restarting the process, until I decided to try something a little more experimental, and something that I'm not really used to, which was to loosen up my work, quite drastically to create an interesting and appealing narrative piece.
Games Art and Design
Thursday, 12 November 2015
Wednesday, 11 November 2015
Having finished all of the aspects of my character, I created a model sheet so that I could get the anatomy correct, as well as beginning to get a feel for how the character should look and what style of painting I'm going to use.
After the model sheet, I made this character sheet to show how my character would move and stand in the world. I went against the archetypal witch in the design of my character, and I created this in the same vein, trying to show fluid, graceful movements, possibly even seductive motions in the way that she walks. I found that while I was able to get that appeal in the first of the 'walking' poses, the others didn't quite have the same effect.
Before heading into a final render of the character, I wanted to see how I could present it in a variety of ways, although I went with quite a dark theme, using things like smoke and forestry to create atmosphere, as well as having a single, small main light source. I also did some compositions with a more portrait, up close view to compare the two different types of composition.
Now that I'm mostly done with this project, I can feel it coming to a close, and I feel like I've learnt quite a lot of new stuff during this project, as I've used new techniques that I otherwise wouldn't have used, either because I didn't know what to do, or because I feel like my work wouldn't have been as strong as if I'd used a technique that I'm comfortable with.
An artist who I've been enjoying for the past couple of weeks now has really helped me get to grips with painting in a really expressive way, by looking at his works and figuring out how I might be able to create the same effects in my own work.
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