Games Art and Design

Games Art and Design

Monday, 8 May 2017

      Moving back into the collaborative project this week we began fairly slowly as a team, having been working on other projects for the past week. However, we began constructing our blockout, initially with a whitebox before turning it into a blockout.


      These blockouts came after an initial room that we made to get a good feel for how we wanted the project to look, which was constructed out of octagonal towers, ascending around a core tower of the same shape.

      Unfortunately I removed this level blockout before recording it.

      The blockout also includes initial puzzle designs and ideas as to how the different puzzles might work in the tower. Essentially, we're using it as a staging ground to help inform us for the final version of our game.


      We've moved to using trello much more to keep ourselves organised, using our facebook group to supplement the information on trello. With all of us working on different aspects of the game, we've taken to using a single main file, with everyone using minor ue4 files to make sure that any assets created work within the game engine, before adding them to a google drive folder. Cloud storage has been invaluable in this process as it has allowed the team to get on with work even if not everyone is in one of the studios.

      Unfortunately, one of our members has been quite resistant to compromising on certain aspects of the game. They have also been frustrating in that when we have organised a time for a team meeting, they have chosen to have a shower at the time when they should be leaving, setting us back by an hour before they show up. Otherwise, I would say that we are still working well as a team, finding out what each of us are working on and how it is going to fit into the game and making corrections of compromises when and where necessary.